July Developer Update

Here is the latest news from Vostopia. Thanks to those who have already downloaded our API from the developer site. For those of you who haven’t, head over and give it a try. It is now easier than ever to integrate a fully customisable avatar platform in your game.

We are listening to feedback about the avatar platform, and the main goal we are working on now is to include all the functionality right inside the Unity client itself. That way, you as a developer can develop your game and distribute it without the need of an accompanying web page, and the player experience will be greatly improved.   Continue reading

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Using git flow and hudson to manage releases

I promised the norwegian unity facebook group that I would show how we at vostopia use git flow and hudson to manage the releases of the vostopia avatar api client.

There’s quite a bit of setup to get it going, and this post won’t cover all the details. Rather it is a high level description of the setup we have. I hope it can be useful for anyone who is considering setting up automated builds for their unity project.

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New stuff! EX-Armour and the Clown outfit…

Just in time for Christmas, some new gear! Get suited up in the EX-Armour or get silly with the Clown outfit =)

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Choices, choices…

Coming soon =)

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Video Interview with Bjarne at Unite

While we were all out in San Francisco for Unite, Bjarne was interviewed by design3. Check out the video over at youtube: Interview with Bjarne at Unite

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Unite 2011

Unite 2011 is over. It was a wild ride and I’m now chilling out in a cool little cafe on Polk Street trying to process it all.

It’s really great to have these yearly events reminding us how much has happened in the last year. Back at Unite 2010 we had a barely stitched together website with one game and loading avatars. The lack of a good demo made it difficult to express our ideas and vision, and although we had a great time, we came back without any solid leads.

This year was completely different. Having launched Velocipede and commercialized our portal really helped on our credibility, but more importantly, we made a demo running on iOS and Android showing off some of what the avatar system can do. Walking around the floor armed with a tablet made it so much more easy to explain what we do and how we can provide something awesome to developers. Unfortunately, there was no organized business speed dating this year, but just walking around talking to people and showing our demo worked pretty well and gave us some new leads.

Mike & Tore Working

Mike & Tore hard at work on the finishing touches of our Unite2011 demo

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Fun with animation layers

I’m currently working on some example presets to showcase the flexibility of our avatar system.  Still some kinks to work out, but it’s pretty cool to see how it’s holding up so far!

These are screengrabs from the Unity player, it’s pretty hypnotic…hmm, will see if we can post the actual demo soon.

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Survivors – Basic hostile plant progress

Still need to come up with a name for these guys…

Here’s the basic mob showing their ambient occlusion and colour map passes.

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Man up with a moustache!

A selection of new facial hair options have been added, how will you wear yours?  ={D

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Update to Wingsuit Challenge! Now v2.0!

It’s live and the leaderboards have been reset!

Head here to play:  http://vostopia.com/en/wsc/play/

More info below on the new changes:

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